Amaya Blaze
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.11.19 17:11:00 -
[1] - Quote
A couple of things to address here that I see as glaring ommissions or simply buried in the Null sec wonderland.
The new player experience is left un(under)discussed as a major road block to player acquisition and retention. - Tutorials are long and boring for most people and do not engage the player with WHY this or that is important. - It would be helpful if the tutorials included or were prefaced with a video, yes a real video in the game, like the ones done for the website and youtube. There are tons of very talented video makers our there that can easily produce the needed content very quickly. Perhaps a 3-5 minute video of what the tutorial will cover and WHY it is important along with perhaps some examples of how it becomes critical later on in the game. Make it a contest, give away a year free subscription to the winner and some plex for others and there you go. You know that the scanning tutorial sucks and pretty much everyone recommends the youtube ones, right? I would almost bet real money that 3-5 minutes of video on why something matters and how it becomes useful will get a lot more of the point across than the current tutorials. - The UI needs improvement and less of a click fest. It also would be greatly improved by the ability to customize and/or replace it with your own. People will cry about it being a race to see whoever gets what mod and only if they have the mod will they win against others. Bull crap. It can and has been fixed in other games where UI mods don't allow interactions without physical inputs from the player and lag is lag, no UI in the world will ever fix lag, poor reflexes and stupid. - There needs to be a battle arena/simulator/something that allows new pilots to try out combat in bigger ships earlier at no cost. PvP system/arena where everyone can go, maybe have betting, something where peeps can try out no consequence PvP almost immediately with premade skills.
People need to quit crying about empire dwellers and stop treating them like crap. You want more peeps in nullsec, then stop treating people in empire like crap and they may want to come out and play with you. All the anti-social behavior out there and people wonder why they are alone. DUH! This includes CCP who needs to get off the imagined "risk/reward" fail train. The facts are simple, 2 things "win" Eve they are persistence and determination. No matter what you do to empire space, those that aren't on the instant gratification endorphin addict rush will always end up earning more with less apparent effort than others and those others crying about it will never understand that this level of class warfare is as destructive in real life as it is in Eve. - Incursion peeps trained 6+ months to be skilled at incursions for the fits, and then had to learn to be social team players to get into fleets to make that large income quickly. Those that didn't, didn't get the money. The risk was pissing people off and being in a site and going down due to being a jerk. Yet the outsider only sees ISK signs and cries about it. - Mining takes a long train to be efficient and a large investment to really make money at it with multiple accounts, haulers, refinery skills and so on, yet the outside player sees only moderately AFK peeps making money and they whine about it. - The same for missioning, running anoms, WHs and so on. It all takes time, planing and execution and those that are crying about it simply don't want to do those things, they want the instant gratification.
Null sec revamp. Sov is broken, it's too cheap, too easy and if you have cash to replace ships, you never have to do anything other than fleet up for CTA's. Alliances work to overcome the issues with supplying ships and so on, that's nice, it doesn't mean the average person needs to do anything to keep Sov and fundamentally, that could really use changing. There needs to be a fundamental tie to not only militarily gaining Sov but also mining, industry, ratting and so on to keep Sov. After all, you can put your flag up all you want, but if you aren't settling the frontier, sowing those fields and collecting those resources, it means nothing. Alliances need to be able to tax down to the individual member and there needs to be an industrial benefit to Null Sec as has been stated over and over. - Maybe more ore, better mining laser output in Null and so on (less Space EPA concerns with max power lasers). - Easier access to refining and manufacture. - Both need to be competitive with empire though at a cost like
Lastly, there needs to be a way to combat the blob. Small alliances/corps have no chance. In the past, as illustrated by the Battle of Thermopylae, the Battle of Chattanooga, the Battle of the Ardennes, this was done with terrain. Eve has none since you can cyno in a fleet nearly anywhere. You have range, safe jumping games, gate games, station games and meta games with log on and off and cynos, that's about it. Then you get to shooting range and slug it out, it's then F1 and pray for good Logi. There needs to be ways to counter it without all these things that most people really hate.
Have fun, there is enough here to whine about, so I will check back in a little bit. |